varying vec3 N;
varying vec3 v;

void phong_model ()
{
   v = vec3(gl_ModelViewMatrix * gl_Vertex);       
   N = normalize(gl_NormalMatrix * gl_Normal);

}
void main()
{	
	phong_model();	
	gl_FrontColor = gl_Color;
	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_Position = ftransform();

} 
